rescale
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@ -6,7 +6,7 @@ var gl = canvas.getContext("webgl", {
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});
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function resizeCanvas() {
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const scl = (p) => Math.trunc(p / 8);
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const scl = (p) => Math.trunc(p / 4);
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var width = scl(gl.canvas.clientWidth);
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var height = scl(gl.canvas.clientHeight);
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@ -63,7 +63,7 @@ void main() {
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float second = floor(u_time * 1.1);
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float noise = snoise(vec2(herescaled.x * herescaled.y, second));
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float final = (distf + noise) / 2.0;
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float final = distf - noise * 0.8;
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gl_FragColor = mix(lighter, darker, noise);
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gl_FragColor = mix(lighter, darker, final);
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}
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