diff --git a/js/main.js b/js/main.js index 36a3f61..3b235db 100644 --- a/js/main.js +++ b/js/main.js @@ -6,7 +6,7 @@ var gl = canvas.getContext("webgl", { }); function resizeCanvas() { - const scl = (p) => Math.trunc(p / 8); + const scl = (p) => Math.trunc(p / 4); var width = scl(gl.canvas.clientWidth); var height = scl(gl.canvas.clientHeight); diff --git a/shader/bg.frag b/shader/bg.frag index 3cf527b..9a4595b 100644 --- a/shader/bg.frag +++ b/shader/bg.frag @@ -63,7 +63,7 @@ void main() { float second = floor(u_time * 1.1); float noise = snoise(vec2(herescaled.x * herescaled.y, second)); - float final = (distf + noise) / 2.0; + float final = distf - noise * 0.8; - gl_FragColor = mix(lighter, darker, noise); + gl_FragColor = mix(lighter, darker, final); }