2024-09-17 20:45:26 -05:00
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precision mediump float;
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attribute vec4 a_position;
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uniform mat4 u_projectionMtx;
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uniform mat4 u_modelViewMtx;
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uniform float u_clock;
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void main() {
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2024-09-21 01:15:41 -05:00
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gl_Position = u_projectionMtx * u_modelViewMtx * a_position;
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2024-09-17 20:45:26 -05:00
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}
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